| 1 |
Native Race |
Language |
Language, Native |
25 |
May be species or ethnic. If so then also gets Citizen skills for appropriate government. |
| 2 |
Native Race |
Social Science |
Culture/History, Native |
15 |
|
| 3 |
Native Race |
Social Science |
Law, Native |
10 |
|
| 4 |
Citizen |
Language |
Language, Official |
25 |
Galacta, Klingon, Romulan, as appropriate if not native |
| 5 |
Citizen |
Social Science |
Culture/History, Official |
15 |
Federation, Klingon, Romulan, as appropriate if not native |
| 6 |
Citizen |
Social Science |
Law, Official |
10 |
Federation, Klingon, Romulan, as appropriate if not native |
| 9 |
Native Race |
Medical Science |
General Medicine, Native |
5 |
|
| 10 |
Choose between |
the skills below |
as appropriate for |
0 |
character upbringing |
| 11 |
Native Environment |
Planetary Survival |
Planetary Survival, Native Environment |
5 |
Choose between planetary survival native environment, and streetwise depending on upbringing |
| 12 |
Native Environment |
|
Streetwise |
5 |
|
| 13 |
These values |
presume that the character |
was raised, and received education |
0 |
as a citizen of civilized world under an organized government |
| 14 |
IE: The UFP, Rmulan |
Empire, Klingon Empire, Orion |
Colonies, AOFW, Etc. For characters with |
0 |
little or no primary education these may not be |
| 15 |
appropriate. For |
such characters the GM should |
assign appropriate native skills for |
0 |
growing up in their environment and civilization |