The
The
The village itself is located along a tributary to
the powerful
Travelers
newly arriving may note the all stone construction of at least the first floor
of almost every building in town, and the absence of windows on the ground
floor. The only exception is the inn,
which is of more recent construction.
Most of the population has arrived in the last 10 years. Life in these regions is hard and
unforgiving, and only a few descendants of ancient settlers remain.
Caras Marad is the seat of The County of Baerendur,
and the home of Count Baerendur. These
days the Counts official title is rarely used, and he is simply referred to as
Lord Baerendur. Several other villages
fall within Lord Baerendurs purview.
Village Layout
1. Formerly The
Dusty Devil Inn-Run
by Caerdhel. 2 girls work the bar, and waitress for
tips. 3 girls work in the kitchen. There is a stable boy. Caerdhel has a wife and 2 daughters (ages 8,
14). The
2.
Tir Barad Baerendur (The Watchtower of Baerendur) - The home and seat of House
Baerendur. Those guards without private
homes are barracked here as well.
3.
Star Supplies- The villages general store. They carry all manner of general and dry
goods, and some special items. It is
owned and run by Cory.
4.
Blacksmith- Varg Gran, a Black Numenorean warrior is the towns
blacksmith. In addition to the normal
fare, he makes and repairs weapons and armor of high quality. Unknown to most he is the brother of the
infamous outlaw Char Gran who is wanted in Gondor, Rohan, and Dunland.
5.
Midwifery- The closest thing to a healer or hospital. Meg,
the midwife is quite knowledgeable. She
uses an assortment of healing herbs, salves, and poultices in addition to her
magical abilities. 2 girls, orphans, are
apprenticed to her, and act as her assistants.
She will gladly offer healing to any in need, but it is customary to
make a donation of some sort.
6.
7.
Warehouse-
8.
Warehouse-
9.
Shipwright- Delia, a powerful river woman,
repairs and builds boats here.
10.
Corral- The annual roundup, and livestock auction is held here. Livestock are also sheltered here in times of
trouble.
11.
Docks-
A sandy beach where the river men pull up their boats.
12.
Bridge- Hardwood. Can be pulled
back into the village in case of trouble.
13.
Haunted Hill- Barrow Baerendur, the resting place of the original
lord, and the centerpiece of local superstition.
14.
Vacant Building
15.
Vacant Building
16.
Vacant Building
17.
Village
Detail
The Sewers
It is quite unusual for a town this size to have a
flowing sewer system, but this one does.
As if that oddity were not enough, the magnitude of the system is even
more unusual. Most of the tunnels are 50 across, and 50 high from the bottom of the
central channel. The central channel is
flanked by stone walkways 10 wide. The channel itself is 40 wide, and can easily accommodate small boats. In fact small 2 or 3 man boats are used by
the maintenance crew. These are docked
beneath the tower.
Four feeder channels on the upstream side of the
village island capture river water, and funnel it into the system. They are under water, and difficult to
access. Two effluence channels below the
water line expel the flow back into the river.
The system was designed by Elven architects, and
built by Dwarven craftsmen. It is still
maintained by a crew of Dwarves kept on contract by Lord Baerendur. They have a house in town, but travel a lot,
and may be away for months at a time, due to the sporadic nature of their work
here.
A Access point, usually a
drain or grate on the surface.
B Underneath a building. Pipes will come down, and there may be a
direct access to the buildings basement, though not always. Many of these building access tunnels have
been bricked in over the years.
I Under water Inlet. River water is channeled into the system at
these four points.
O Outlet. Water and other substances flow out into the
river below the waterline.
# -
S# - Sewer special location.
The Dusty
Devil INN
Burned
Down In Orc Invasion
DUSTY DEVIL NPC TABLE
Caerdhel-Rural Man, Warrior.
Wife, and Daughters- Celbes, Coriel, and
Miriel. Rural Women, Scouts.
Star
Supplies
Cory, and his
family have been missing since the Orc siege of the town
The villages dry goods store. Strangely enough ice and ice products are
also available. It is owned and operated
by Cory.
He has a wife, Elien, a son Maglen (12), and 2 daughters Bethiel
(10), and Eluven (9). They work in the
back but not at the counter. He has 2
young men who assist him with the front of the store.
1.
Front Door- Double Hardwood doors bound in Iron. They are usually left open during the day,
and can be barred with a large plank from the inside in addition to the normal
lock (very hard -15 P/P).
Each can take 200 hits before being breached, and 250 before destruction.
2.
Store-
A large number of shelves holds the stores goods. A long counter runs at an angle along the
back wall.
3.
Counter- Special or unusually valuable items are kept behind the
counter. A door leads out to the store,
and 2 others lead to the back room.
There is also a back door to the building.
4.
Back Door- Used mainly for
deliveries. Each of these can take 300
hits before being breached, and 350 hits before
destruction.
5.
Back Room- This area has been divided into many smaller rooms. Stairs lead up to the 2nd floor,
and down to the basement.
6.
Sundries- The most common items the store sells are kept stocked
here. Just about any of the items and
accessories can be found here.
7.
Armory-
Normal weapons of most common types are kept here.
8.
Armoire- Normal armor off the most common types is kept here.
9.
Office-
Shelves, a desk, several chairs, a lounge, and a table occupy this space. The desk has a secret compartment (very hard
-15 P/P/D) which s of course trapped. It
has a poisoned needle (resist verses 5th level poison or suffer a
rash -5 activity per 5% failure). There
is also a strong box in the room (hard -10 P).
There is a wall safe behind a lovely landscape painting (extremely hard -15 P/P/D) also trapped. The adjoining bookshelf will collapse in
front of the painting for 1-4 C crush critical. Finally
the room also contains an entry to the secret spiral stair (extremely
hard -25 P/P).
10.
Storage- for locally produced items which Cory sells to travelers, passing merchants, or ships to Bree or
Tharbad once or twice a year. Hides,
pottery, wool, sheep products, local herbs, losrandir hides, losrandir antlers,
etc.
11.
Storage- for locally produced items which Cory sells to travelers, passing merchants, or ships to Bree or
Tharbad once or twice a year. Hides,
pottery, wool, sheep products, local herbs, losrandir hides, losrandir antlers,
etc.
12.
Storage- for locally produced items which Cory sells to travelers, passing merchants, or ships to Bree or
Tharbad once or twice a year. Hides,
pottery, wool, sheep products, local herbs, losrandir hides, losrandir antlers,
etc.
13.
Cold Storage- Mostly used for meat, and other perishables, the
rooms are kept cold and at a constant temperature by an ingenious system of
progressively smaller water pipes running through the walls. Room 13 is usually 33 to 36 degrees, while
room 14 is usually 20 to 24 degrees.
14.
Cold Storage- Mostly used for meat, and other perishables, the
rooms are kept cold and at a constant temperature by an ingenious system of
progressively smaller water pipes running through the walls. Room 13 is usually 33 to 36 degrees, while
room 14 is usually 20 to 24 degrees,
15.
Herb Storage- Due to brilliant construction and the cold rooms
next door, these two rooms are cold, and exceptionally dry. This makes them ideal for the storage of
dried and prepared herbs.
16.
Herb Storage- Due to brilliant construction and the cold rooms
next door, these two rooms are cold, and exceptionally dry. This makes them ideal for the storage of
dried and prepared herbs.
17.
Study-
Doubles as a second office, and contains accounting books from previous years
and owners. Also holds maps, legal
documents, etc. It is furnished with a
desk, 3 chairs, and a lounge. There is a
secret compartment in the desk (extremely hard -20 P/P/D.
18.
19.
Vault- The door is made of metal, and can take 1000 hits before
breaching, and 1500 before destruction.
It has three locks, and all are trapped. A. Extremely hard -20 P/P/D- A
spear extends from the wall for a +30 spear attack against 0 DB. B. Extremely
Hard -20 P/P/D- This lock is actually unlocked in the locked position. C. Extremely Hard -20 P/P/D- a large stone block falls from
the ceiling for 1-6 C Crush critical, and it blocks the door. A
secret door in the room (Extremely hard -25 P/P/D) trapped with a falling stone
block (1-6 C Crush critical, and block door) leads to #22.
20.
Kitchen- Supplies are usually brought up from the store as needed so the
stock here is minimal. Nonetheless the
room is well equipped for its purpose with +10 utensils.
21.
22.
Secret Vault- Just inside the door Is a trapped
floor tile. More than 100 lbs of
pressure will cause a section of the stone ceiling to down. It is hinged at one end, and will smack into
whoever is standing inside the door for 1-4 E impact Criticals and 1-4 E unbalancing Criticals. Cory stores his drugs and poisons here
before they are shipped out to the south when he has built up enough.
23.
Bath-
Fully appointed cold bath with stove for heating water.
24.
Bath-
Fully appointed hot bath with sauna/steam room.
25.
Dinning Room- Filled by a huge table with seating for 12.
26.
Family Room- Couches, chairs, lounges, tables.
27.
Library- Contains an extensive collection of books and maps covering a
variety of subjects, and areas. Finally
there is an entry to the secret spiral staircase which is extremely
hard -25 P/P/D.
28.
Corys Apartment- Cory and Elian live here in a fully appointed
apartment. They have their own bath with
hot and cold running water, a small kitchenette, etc.
29.
Childrens Room- The familys children live here.
They have a son who uses the front room, and two daughters who sleep in
the back room.
Basement
Secret
Doors
H=
hard -10 P/D 50% trapped
V=very
hard -15 P/D 75% trapped
E=extremely
hard -20 P/D 100% trapped
Traps
1.
Spear- A spear extends from the wall for a +30 spear attack against 0
DB.
2.
Blade-
A blade arcs out from the wall for a +30 1 handed edge attack verses 0 DB.
3.
Block-
A large, several ton stone block falls from the ceiling blocking the door, and
doing 1-4 E crush Criticals.
4.
Pit- A
pit opens before the door dropping anyone standing there into its darkness for
1-6 C crush Criticals.
5.
Spiked Pit- As #4 but the bottom is lined with spikes for an additional 1-4 C puncture Criticals.
6.
Arrow- A group of arrows shoots from the wall for 1-10 +30 missile
attacks.
Details
30.
Stairs- The main stair from the ground floor descends here. There are lanterns hung on the wall every 10.
31.
Stairs- These lead to the bottom of the secret spiral stair.
32.
Storage- This area is filled with ordinary jars, sacks, boxes, shelves,
bottles, etc.1-10 of just about any normal item or food may be found here. Bolts of cloth, stacks of hides, piles of
wool, stacks of thread, etc.
33.
Storage- Tons of beer and ale, kegs of beer and ale, tons and bottles of
wine and brandy.
34.
Unfinished Tunnel- A dead end.
35.
Unfinished Tunnel- A dead end.
36.
Tomb-
The tunnel leading here collapsed and then filled with water sealing in 4 dwarf
miners.
37.
Scram Stash- Cory has hidden a
stash here in case he needs to leave suddenly:
38.
Vault- The ultimate vault in this place. Secret Tunnel- Leads to the city
sewers. The secret doors at both ends
are type E.
39.
Unfinished Tunnel- Another dead end.
STAR SUPPLIES NPC TABLE
Cory- He is a rural man scout,
Elien, son (12), and
daughters (10, 9)
all rural people, scouts, carry daggers.
Smithy
Owned
and operated by Varg Gran, they produce a plethora of mundane items needed for
daily life, and can accommodate special orders up to +15, though they will be
expensive, and take weeks to complete.
The doors are hardwood bound in iron, capable of taking 500 hits before
breaching, and 600 hits before destruction.
1.
Forge Area- Extremely well equipped for such a small village, it has a hot
forge(A) with three bays, a smelter/refinery(B), a jewel/gem craft(C), and even
a real cold forge(D).
2.
Office- Varg has a large desk.
3.
Vargs Suite- Luxuriously appointed in
the high Numenorean style, with rich tapestries, plush cushions, and a huge
canopy bed.
4.
Pantry- 300 man days food, 2 large kegs of ale, 2 large kegs of beer,
10 bottles fine Dorwinion wine, 4 pints brandy, 100 aloe, 20 each DRH herb, 20
draaf, 20 thurl.
5.
Kitchen- Self explanatory, but lots of wrought iron.
6.
Dinning- The table and chairs are very large.
7.
Apprentices Rooms-
8.
Apprentices Rooms-
9.
Apprentices Rooms-
10.
Apprentices Rooms-
11.
Armory-1-6 each type of normal armor, and each normal weapon.
12.
Sundries- 1-6 each type of normal equipment.
13.
Warg Pen- Newly constructed of wrought iron framework, and hardwood walls
and roof. It can take 500 hits. Decimus leaves his Wargs here when out of
town.
SMITHY NPC TABLE
Varg Gran- A huge black Numenorean
warrior who wields a war hammer in each hand. He is a
brother of the adventurer Char Gran, well known(reportedly) in Pelargir, Lebinen, and Belfalas.
Apprentices- Various types of men
The
council building functions as classroom, meeting hall, council building,
courthouse, and hall of records for the village. The doors are hardwood bound with iron, and
can take 300 hits before breaching, and 400 before destruction.
1.
Meeting Area- There are benches, a podium, and a raised stage for
the council members. Currently the
council is composed of Cory(missing), Aeratan, Caerdhel, and Delia.
2.
Storage- 200 man days food, 4 kegs ale, and the stairs to the basement.
3.
Land Deeds- Records are stored here going all of the way back into the
second age for the
4.
Births- All births in the county back into the second age.
5.
Deaths- As above but for deaths.
6.
7.
Building Deeds- As above but covers building in town going back to
the second age.
8.
Baerendur Lineage- Complete lineage and genealogy of the family back
to the original Lord, and land grant.
9.
Maps-
Assorted maps of the county, and world.
They change over time as ownership, and boundaries changed.
10.
Politics- Treaties, pledges of fealty, etc, both to and by the Lord. They go back into the second age.
11.
Clerks Room- Empty
12.
Education- Books on every imaginable subject from science to mathematics,
and language to physics.
13.
Education- More books on literature, culture, social sciences, and
physical sciences.
14.
Healing/Aid- Here are kept records of everyone ever to be healed, treated,
helped, or aided by the village.
15.
Economics- Gross Domestic Product, productivity, commodities records,
taxes, etc. Who has what, where?
16.
Justice- Records of crimes, punishments, trials, laws, decrees, and the
Lords judgments.
17.
Basement- Designed as the final retreat of the village it is divided
among quarters for the townsfolk(A), Kitchen(B), Food and supplies(C),
armory(D), Lords suites(E), baths(F), and an office/guardroom(G).
Midwifery
This
facility serves as the towns apothecary, hospital,
midwifery, and clinic. It is run by a
woman named Meg. Two orphan girls work for her as apprentices. As with many buildings in Caras Marad, this
one seems to be too big for the area it serves.
Prior to the recent arrival of parties of adventurers the worst case was
an animal bite, or broken bone.
1.
Front doors- Hardwood bound with iron, typical of doors in this
village. They can take 300 hits before
breaching, and 400 before destruction.
2.
3.
Kitchen- Self explanatory, with very good utensils +10 cookery. There is also a special oven for heat
sterilizing medical equipment.
4.
Pantry- Filled with food, plus spices, 20 bottles fine Dorwinion wine,
and 10 pints of brandy.
5.
Raw Herbs- An assortment of herbs waiting to be prepared.
6.
Sundries- Bandages by the thousands, both sterile, and non sterile, along
with oil flasks, soap, antiseptics, etc.
7.
Herb Preparation- Here herbs are prepared, and stored.
8.
Infirmary- There is ten beds for the sick, or wounded. Quite a lot for this small village.
9.
10.
11.
Office- Meg has a desk, some
chairs, and shelves holding books and scrolls on herbs and medicine.
12.
Megs Apartment- Large and spacious,
13.
Garden and Greenhouse- Meg uses
this space for an indoor garden and greenhouse where she grows a wide variety
of herbs, spices, fruits, and vegetables.
MIDWIFERY NPC TABLE
Meg- Rural Woman, Animist,
Assistants-Rural women, animists.
Aeratans Manor
Aeratan
is the richest rancher, and farmer in the area. His primary income is from the huge flocks of
sheep he keeps, but he also farms grains and cereals, and rents land and farms
to tenants. Aeratan has a wife, 2 sons,
and 3 daughters. He also has servants,
farm, and ranch hands, and men at arms. In
some ways he is almost as powerful as Lord Baerendur. All outside doors are iron sheathed in
hardwood, and bound with iron bands.
They can take 700 hits before breaching, and 1000 hits before
destruction.
1.
Paved Path- The path from the main road to Aeratans manor is paved with bronze colored stones. It leads to the courtyard. There is a large flowing fountain fashioned
as dolphins blowing water from their blowholes.
The courtyard is surrounded by expensive and well tended gardens. Aeratan contracts with some Elves to maintain
them and unknown to him a variety of rare herbs and plants can be found
here. Any search for herbs in the garden
which is unusually successful has a 10% chance of turning up
something rare or special.
2.
Sheep Shed- This building is used to house and protect the sheep in time of
trouble. Of course all of his flocks
cannot fit in here. Only those closest
to the manor could be gathered in case of attack anyway.
3.
Stables- Huge by any standard, they can house up to 16 horses, and 2
wagons, plus tack, grain, and 2 stable boys.
4.
5.
6.
7.
Semi Private Room-Houses 2 experienced hands.
8.
Semi Private Room-Houses 2 experienced hands
9.
Semi Private Room-Houses 2 experienced hands
10.
Semi Private Room-Houses 2 experienced hands
11.
12.
13.
14.
Kitchen- Fully stocked, and with all of the necessary equipment.
15.
Pantry-
16.
17.
18.
Lounge- Chairs, tables, shelves with books, decanters of wine, ale, and
brandy, etc.
19.
Classroom- For the households children. There are desks, chairs, and shelves of
books, along with a chalkboard on the wall.
20.
21.
Aeratans Apartment- fully and luxuriously
appointed with hot and cold baths, family room, kitchenette, and bedrooms.
22.
Barracks- 2 men at arms.
23.
Barracks- 2 men at arms.
24.
Barracks- 2 men at arms.
25.
Barracks- 4 men at arms.
26.
Barracks- training room. Here the
men at arms practice their skills, and keep sharp.
27.
Common Room- Here the men at arms eat, drink, gamble, carouse, or simply
relax.
28.
Barracks- 5 men at arms.
29.
Barracks- 5 men at arms.
30.
Weapons- Stocked with 20 of each normal weapon.
31.
Armor-
Stocked with 20 of each normal armor.
32.
Tools-
10 of each type of tool. Shovels, picks,
axes, hoes, rakes, etc.
33.
Sundries- 10 of each sundry item.
34.
Storage- Products of the hunt are stored here.
35.
Storage- Products gathered from the field and Forrest.
36.
Storage- Crafts made by the household.
Pottery, baskets, etc.
37.
Storage- seeds for suture plantings of crops and gardens.
38.
Storage-Grain garnered from the fields for resale.
39.
Storage- Spun, and unspun wool, and other
sheep products.
40.
41.
Weaving Room- Spun wool is woven into cloth here, as is cotton
when it is grown. Several looms.
42.
Workshop- other crafts are carried out here.
43.
Workshop- Other crafts are carried out here.
44.
Secret Apartment- Can be used to hide someone, or for the last refuge
of the family in times of trouble. There is also another secret door, absurd
-25 P/P.
45.
Vault-.
AERATANS MANOR NPC TABLE
Aeratan-Dunadan warrior.
Elroen & Children- Dunadan wife, 2 sons, 3
daughters.
Hands- Rural men, warriors.
Men at Arms- Mixed mannish warriors.
Servants- Mixed mannish scouts.